These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.ĭating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them. When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
The game lasts for a fixed period of game time, such as one month or three years. The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue. In a typical dating sim, the player controls a male avatar surrounded by female characters.
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Screenshot from the original PC Engine version of Tokimeki Memorial illustrating the complex system of statistics standard of the genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a branching story. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. The term "dating sim" is also sometimes used incorrectly in English as a generic term for romance-driven games ( 恋愛ゲーム, ren'ai games), especially visual novels focused on romance.
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Series such as Sakura Wars and Persona combine RPG gameplay with dating sim gameplay. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. The gameplay is largely dependent on statistics. The player must befriend and carefully build and maintain a relationship with one or more characters. Dating sims, or romance simulation games ( 恋愛シミュレーションゲーム, ren'ai shimyurēshon gēmu), are video game subgenre of simulation games with romantic elements.ĭating sims are often dialog-heavy and focus on time management.